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2016 will be an explosive VR year1125

davidpylyp private msg quote post Address this user
Now that the Oculus Rift Glasses are commercially available at Under $200 Canadian

"It was clear to me then that VR is going to work, if people get a chance to wear it. The experience is just too palpable, and straightforwardly immersive, to fail.

But at that moment I noticed something else, too. Everyone else in the room, even those who had not tried the headset yet, or seemed uninterested, or were busy doing something useful like cooking a turkey, was smiling. Watching someone try VR, I noticed, is fun -- people in VR headsets look silly, but they smile, and laugh, and wave their hands. You talk to them, and they talk back -- they describe where they are, and you ask questions. Playing with VR at home is participatory and engaging, not isolating or scary."


http://www.wired.co.uk/news/archive/2015-12/28/virtual-reality-christmas-2015

Make no mistake Google's Investment [and ours] in Matterport Technology is perfect for this HI Tech Generation.
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StevenHattan private msg quote post Address this user
We'll see. I think there is definitely a wave to ride and I'm working super hard putting systems in place to be as efficient and customer focused as possible.
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jessetutt private msg quote post Address this user
I agree VR is gaining a lot of traction. There are also many more Matterport providers (more than ever before) which is great...and also challenging as this dilutes revenue for existing providers.

The main challenges for VR is the lack of access to the VR devices and secondly the fact that almost half of the people I tested the solution with felt nauseous.

Regarding Matterport, I wonder if they will release a new device to resolve the current challenges:
-the solution has low photo quality (2MP vs. 18MP) requiring you to invest in a secondary camera, which could be resolved with higher quality cameras
-we can't shoot in direct sunlight, so you can't go outside. This could be resolved by adding a capability to scan outside the 3d model
-the floor plans at times are not as precise as is needed as homes go to the outside wall which could be 4", 6", or 8" inches depending on the materials used which you can't gage based on a model of the inside of the building.
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