Connecting 3D/360° Virtual Tour Buyers to Service Providers powered by
the Most In-Depth, Relevant and Up-to-Date Content and Training for the 3D/360° Community
Join FREE! 50+ Benefits
Should I buy a Camera? Quiz How Much to Start 3D Tour Business? Calculate How Much Can I Make as a Pro? Calculate Win More Listings? Calculate
Option #1
Find a 3D Tour Photographer Map
We Get Around Network Find a Pro Service
Matterport Service Provider? Join We Get Around Network
Option #2
Book a Matterport Pro in 60 Seconds
We Get Around Network Instant Booking Service
Powered byKoaWare
Matterport Service Provider (USA)? Join KoaWare Free! Register Now
Last 30 Days: 45,867 Page Views | 11,810 Visitors | 64 New Members
WGAN Knowledge Base | Total Posts: 60,787  |  Total Topics: 9,418
5,228 WGAN Members in 129 Countries
We Get Around Network Forum
WGAN-TV Training U in Matterport
WGAN-TV Channel
Matterport Capture and 3D Showcase Apps
Demo and Discuss with Matterport's Amir Frank
WGAN-TV Training U
19 Subject 'Matter' Expert Instructors
25+ Courses | 11+ Major Topics
Training via Recorded Videos
More Info WGAN-TV Program Schedule | Need Help? | Podcast
.obj101 UsesAdviceStrategyVR

Oculus intergration636

inna private msg quote post Address this user
Anyone successfully integrated matterport scan into Oculus? Need some tips to get high quality presentation. Also unity version does it have to be paid version?
Post 1 IP   flag post
vrealstudio private msg quote post Address this user
Hi, inna

You can do Oculus integration on both Unity4 and 5. And you should Unity Pro version (may be)

You may follow up as guide page on Matterport website. When you integrate it, there are no tips. Everything depends on tool. Absolutely, to get a highest quality, firstly your scan should be perfect. Keep scanning quite dense, reduce a hole. I suggest low ceiling. If your scan has many mirror and window, texture quality get more lower. You need perfect scan edit on Capture app before submit cloud.

To get highest quality, Unity-Oculus Template is the best. Don't convert obj into Blend, 3D Max and others.

Post 2 IP   flag post
inna private msg quote post Address this user
Thank you so much for your tips. I opened OBJ in Maya and not very happy with the way model came out. I think I will need to fix some holes in the walls and floor before importing into unity to get the best model possible first. Also it is unrealistic to rescan the 5400 sq foot house again. I think much faster to rebuild in maya. Thanks for your tips and video it is great.
Post 3 IP   flag post
kc1302 private msg quote post Address this user
Better to build it maya, 3dsmax, modo or whatever you use.
Should be easy and fast. Just make clever use of substances (SBSAR)and your good to go.


Performance
The mesh chunks are randomly cut. The mesh have holes not very suitable for frustum/occlusion culling.
The mesh will require decimation especially if you wish to port it to gearvr, cardboard etc. Where the limit is currently set at 100.000 vertices / 100.000 triangles / 100 drawcalls per scene.

Aestetics.
Is subjective. Some say it's ok, some find the distorted uv's, holes, black spots unacceptable.
Post 4 IP   flag post
61532 4 4
This topic is archived. Start new topic?
destitute