Connecting 3D/360° Tour Buyers to Service Providers powered by
the Most In-Depth, Relevant and Up-to-Date Content for the 3D/360° Community
Join FREE! 50+ Benefits
Should I buy a Camera? Quiz How Much to Start 3D Tour Business? Calculate How Much Can I Make as a Pro? Calculate Win More Listings? Calculate
Option #1
Find a 3D Tour Photographer Map
We Get Around Network Find a Pro Service
Matterport Service Provider? Join We Get Around Network
Option #2
Book a Matterport Pro in 60 Seconds
We Get Around Network Instant Booking Service
Powered byKoaWare
Matterport Service Provider (USA)? Join KoaWare Free! Register Now
Last 30 Days: 56,999 Page Views | 12,929 Visitors | 95 New Members
WGAN Knowledge Base | Total Posts: 58,743  |  Total Topics: 8,971
5,001 WGAN Members in 125 Countries
We Get Around Network Forum
WGAN Training Academy (Learn more)
WGAN-TV Channel
Matterport Workshop 3.0 Training for Newbies
Part 5 with Matterport Marketing Mgr. Amir Frank
Matterport Training Academy
60+ Hours | Succeed Faster
Matterport Scanning | Matterport Workshop 3.0
Private Message @DanSmigrod for free ...
Subscribe Now WGAN-TV Program Schedule | Need Help? | All Videos
BlenderHololensMixedRealityOBJTosolini Productions

[R&D] Interacting with MP models in Hololens5910

Tosolini
Productions
Tosolini private msg quote post Address this user
Our latest project is about visualization of event spaces in mixed reality. After having 3D scanned a variety of Microsoft conference locations, we developed an interactive Hololens app to explore them in holographic format.



Special thanks to Michael Gelon, Allison Borngesser, Kathleen Kamali, Suzanna Kovoor, Thomas Le, Dionne Corey and Maria Prendergast.
Post 1 IP   flag post
Basic
Member
jfantin private msg quote post Address this user
Hi Paolo

This is a very nice result.

Did you develop the interactive interface between the Matterport model and the hololens application?

Could you explain a little more about the whole process?

Thanks
Post 2 IP   flag post
Tosolini
Productions
Tosolini private msg quote post Address this user
@jfantin, the process we went through for this app looks like this:
- 3D scan the spaces
- Extract OBJ and floor plans
- Import OBJ in Blender
- Slice the big model in smaller chunks, as Hololens can't handle the entire model
- Clean up each chunk
- Decimate polygons / remove duplicate vertices as needed
- Load chunks into Unity
- Reduce the number of materials using Mesh Baker asset (important for performance)
- Created interactivity (both gestures and voice commands)

There is quite a bit of work in this app. I'm glad our VR designer took care of it :-)
Post 3 IP   flag post
Basic
Member
jfantin private msg quote post Address this user
Thank you Paolo

This is a very detailed explanation and I appreciate it.

Your work is always amazing and you are the living proof that there are no limits when you put creativity, passion and hard work in action.

Keep showing us the way!

Jorge
Post 4 IP   flag post
WGAN
Founder
DanSmigrod private msg quote post Address this user
Quote:
Originally Posted by @jfantin
Thank you Paolo

Your work is always amazing and you are the living proof that there are no limits when you put creativity, passion and hard work in action.

Keep showing us the way!

Jorge


@Tosolini, like @jfantin says

Dan
Post 5 IP   flag post
59452 5 5
destitute