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BlenderHololensMixedRealityOBJTosolini Productions

[R&D] Interacting with MP models in Hololens5910

Tosolini
Productions
Tosolini private msg quote post Address this user
Our latest project is about visualization of event spaces in mixed reality. After having 3D scanned a variety of Microsoft conference locations, we developed an interactive Hololens app to explore them in holographic format.



Special thanks to Michael Gelon, Allison Borngesser, Kathleen Kamali, Suzanna Kovoor, Thomas Le, Dionne Corey and Maria Prendergast.
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jfantin private msg quote post Address this user
Hi Paolo

This is a very nice result.

Did you develop the interactive interface between the Matterport model and the hololens application?

Could you explain a little more about the whole process?

Thanks
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Tosolini
Productions
Tosolini private msg quote post Address this user
@jfantin, the process we went through for this app looks like this:
- 3D scan the spaces
- Extract OBJ and floor plans
- Import OBJ in Blender
- Slice the big model in smaller chunks, as Hololens can't handle the entire model
- Clean up each chunk
- Decimate polygons / remove duplicate vertices as needed
- Load chunks into Unity
- Reduce the number of materials using Mesh Baker asset (important for performance)
- Created interactivity (both gestures and voice commands)

There is quite a bit of work in this app. I'm glad our VR designer took care of it :-)
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jfantin private msg quote post Address this user
Thank you Paolo

This is a very detailed explanation and I appreciate it.

Your work is always amazing and you are the living proof that there are no limits when you put creativity, passion and hard work in action.

Keep showing us the way!

Jorge
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WGAN Forum
Founder
DanSmigrod private msg quote post Address this user
Quote:
Originally Posted by @jfantin
Thank you Paolo

Your work is always amazing and you are the living proof that there are no limits when you put creativity, passion and hard work in action.

Keep showing us the way!

Jorge


@Tosolini, like @jfantin says

Dan
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