Connecting 3D/360° Virtual Tour Buyers to Service Providers powered by
the Most In-Depth, Relevant and Up-to-Date Content and Training for the 3D/360° Community
Join FREE! 50+ Benefits
Option #1 - Find a 3D Tour Photographer Map
We Get Around Network Find a Pro Service
Matterport Service Provider? Join We Get Around Network
Option #2 - Book a Matterport Pro in 60 Seconds
We Get Around Network Instant Booking Service
Powered by Koaware. Matterport Service Provider (USA)? Join KoaWare Free! Register Now
Last 30 Days: 49,616 Page Views | 12,376 Visitors | 83 New Members
WGAN Knowledge Base | Total Posts: 61,706  |  Total Topics: 9,605
5,325 WGAN Members in 129 Countries
We Get Around Network Forum
WGAN-TV Training U in Matterport
WGAN-TV Channel
How to Make Money in the AEC Space with
Matterport with MSP ToPa 3D CEO Paul Tice
WGAN-TV: Coming Up
Thursday, 7 November 2019
Live at 5 | 5 pm ET (GMT -4)
Tomer Poran, Director, Business Dev., Head of Partnerships and New Market Development
Add to Your Calendar WGAN-TV Program Schedule | Need Help? | Podcast
CameraGearVirtual RealityVR

Facebook's New 360 Cameras for VR4376

Woods private msg quote post Address this user
They are only licensing to big companies for now. But at least it shows where the tech is heading.

Engadget Article (clickable text)


"Move your head from side to side, forwards and backwards, and the camera is smart enough to reconstruct what the view looks like from different angles. Instead of just looking around the inside of a photosphere, you now have movement within it. This lets you explore 360-degree video freely, the same way you can in VR spaces. All of this is due to some special software that Facebook has created, along with the carefully designed pattern of the cameras."
Post 1 IP   flag post
WGAN Forum
Founder
DanSmigrod private msg quote post Address this user



@Woods

Thanks for sharing ...

From Engadget (19 April 2017)

"But before we get into all that, let's talk a little bit about what sets these cameras apart from normal 360 ones. With a traditional fixed camera, you see the world through its fixed lens. So if you're viewing this content (also known as stereoscopic 360) in a VR headset and you decide to move around, the world stays still as you move, which is not what it would look like in the real world. This makes the experience pretty uncomfortable and takes you out of the scene. It becomes less immersive."

"With content that's shot with six degrees of freedom, however, this is no longer an issue. You can move your head to a position where the camera never was and still view the world as if you were actually there. Move your head from side to side, forward and backward, and the camera is smart enough to reconstruct what the view looks like from different angles. Instead of just looking around the inside of a photosphere, you now have movement within it. This lets you explore 360-degree video freely, the same way you can in VR spaces. All of this is due to some special software that Facebook has created, along with the carefully designed pattern of the cameras. According to Brian Cabral, Facebook's engineering director, it's an "optimal pattern" to get as much information as possible."
Post 2 IP   flag post
62461 2 2
This topic is archived. Start new topic?
destitute