VR: Latest Sales Numbers5275
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Standard Member Windsor, UK |
leonvanzweel private msg quote post Address this user | |
Mobile VR seems to be steadily growing in numbers, repeatedly outpacing the PC-based tethered VR solutions. In particular, it came to a surprise to us to see how quickly the numbers had grown for sales of the Google Daydream View, and when we realized its sales were higher than the HTC Vive & Oculus Rift systems COMBINED, we took notice. What was not a surprise, however, is the continued dominance of the Samsung Gear VR. We keep hammering the “Content is King” here at 360VR Community, and boy is Samsung ever aggressive on that front! With over 700 Apps available on the Oculus Store for Gear VR and a rapidly growing number of Live Concerts, most of them exclusive to the platform, Samsung gear is clearly playing the content game. Also not surprising: the PlayStation VR still (kind of logically) heavily leads its tethered counterparts. Here are the numbers, as provided by SuperData, for the 1st Fiscal Quarter of 2017: Gear VR: 782,000 PlayStation VR: 375,000 Google Daydream: 170,000 HTC Vive: 95,000 Oculus Rift: 64,000 Reference: http://360vrcommunity.com/2017/08/21/the-numbers-are-in-google-daydream-outsells-vive-oculus-combined-to-start-2017/ |
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mori private msg quote post Address this user | ||
Besides the PSVR, the big question is: how many devices are sold to real consumers, not developers and how often do they use their gear for what. | ||
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Viewing private msg quote post Address this user | ||
It's almost like the world needs a central 3d hub to engage with all of our combined content to make 3d relevant on a large scale a drive consumer demand. If this existed I think the sales of headsets of all types may increase. | ||
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