State of the nation MP + Unity3947
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1kevshed private msg quote post Address this user | ||
Hi gang, I had a look through the threads, and didn't see any recent posts, so wanted to ask in a fresh thread. Is it yet possible (and workable) to use an MP model inside Unity.... I used to be on a board at a game developer and was considering exploring ways to 'gamify' our models, but i don't want to start the exploration before seeing if its viable. thoughts appreciated ! Best, Kev |
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Gibbsboro, NJ |
Radie842 private msg quote post Address this user | |
What's unity | ||
Post 2 IP flag post |
kevshed private msg quote post Address this user | ||
Quote:Originally Posted by Radie842 https://unity3d.com/ It's the gaming worlds defacto development environment.... as they would say "Everything you need to succeed in games AR/VR" |
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Tosolini Productions Bellevue, Washington |
Tosolini private msg quote post Address this user | |
Yes, it's possible. And here is what it looks like (original and Unity video) |
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Post 4 IP flag post |
kevshed private msg quote post Address this user | ||
Great tx... I see some potential here, but clearly the models need some cleanup. It almost looks like something from a Tim Burton movie... Do you think that the model would be cleaner with a higher density of scans ? I see some potential... |
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Post 5 IP flag post |
Tosolini Productions Bellevue, Washington |
Tosolini private msg quote post Address this user | |
More scans might help, but I think there are intrinsic limitations with the low res OBJ that is put available to us. | ||
Post 6 IP flag post |
kevshed private msg quote post Address this user | ||
yeah, understood... interesting to see DannyBasting's engine thread also come back to life... clearly some interest in finding a path forward. | ||
Post 7 IP flag post |
Putten NLD |
DannyBasting private msg quote post Address this user | |
Quote:Originally Posted by kevshed Yeah it was long overdue, there seem to be far to little hours in a day Game engines are definitely the future for architectural visualization. I rarely ever touch my "traditional" rendering tools anymore. What is it exactly that you would like to achieve in Unity? |
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Post 8 IP flag post |
mori private msg quote post Address this user | ||
I hope MP will provide a better OBJ in the future. If you compare the pointcloud quality to the OBJ, this one is much reduced in quality. Maybe pointcould together with the single captured photos could produce a HQ 3D model. |
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Post 9 IP flag post |
mori private msg quote post Address this user | ||
Not Unity but also interesting as WebVr is getting better and better: http://forgejs.org/samples @Tosolini : will you join the ivrpa vienna event? Would be great to meet you in person. |
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Post 10 IP flag post |
WGAN Basic Member New Brighton, PA |
frstbubble private msg quote post Address this user | |
@DannyBasting you use the point clouds not the OBJ files for this don't you? | ||
Post 11 IP flag post |
Putten NLD |
DannyBasting private msg quote post Address this user | |
Quote:Originally Posted by frstbubbleYes indeed, I use the pointclouds in order to create proper usable CAD files. |
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Post 12 IP flag post |
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