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IVRPA: Sebastian Sylwan on VR Narrative1886

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Sebastian Sylwan
CTO | Creative Director
Felix & Paul Studios
www.felixandpaul.com
Bio

Exploration for narrative of VR
Everyone experiences the experience differently

Craft the narrative to the strengths of the medium.

Everyone exists as the product of your thoughts.

Cinema - the editorial control to the focus of narration.

VR breaks the 4th wall. Visceral experience. Need to unlearn to learn about the new medium.

VR Storytelling - lets you experience things in a much deeper way

Human Connections
Sense of Amazement

Worked on ...
Planet of the Apes
TinTin
Jurassic Park VR experience
Wild VR
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The viewer is a meaningful part of the experience. It is essential to think about where the viewer is within the experience.


In the VR experience of Jurassic Park storyline was thought through as a park ranger on a coffee break.

VR photo and video are as different as a digital TV that is used either to watch television or use it as a word processor.
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State of being: not a spectator

The importance of presence in VR.

Be in the middle of the interaction.

Spatial audio to put you in a dream-like state.

Interactivity: always protecting the experience as it is.

Even with other potential interactive elements, careful not to break the state of being in narrative.
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